CTF_DUALGARRISON
Obvious name derivative of CTF_2fort. Dual Garrison is my take on the whole "open area with bridge plus bases on either side" style of CTF map. I'm hoping with careful alpha and beta testing this could be my finest work yet. Latest alpha/beta/version will be at the top of the page, and all older versions will follow.
Alpha 2
Changelog
- Added more signs giving direction to intel, resupply, battlements
- Added medpacks and ammopacks to various locations
- Removed old flagroom
- Added new flagroom on its own floor
- Added barriers to the edges of battlements
- Added Sniper Walls covering exits to battlements
- Changed hallway width from 96 to 192
- Removed an unnecessary section of Hallway
- Removed a forward staircase
- Added a second ramp to make the catwalk in the main room more symetrical
- Removed second spawn room from first floor
- Added second spawn room to second floor
- Changed basement pathway so it goes to the center under the bridge instead of splitting
- Added crates for outside cover
Alpha 1
Changes from concept
- Changed to a swamp theme
- Changed name from underdome to dualgarrison
- Changed center area to deck/bridge rather than two bridges with an island
- Moved intelligence to second floor and added a new room.
Concept
Goals
- Theme similar to koth_nucleus, but CTF
- Run off the basic formula of "1 fortress for each team with an open area in the middle"
- Make a CTF map which follows the CTF map formula and make something that is as near professional grade as I can make.