(Scroll to the bottom for download link)
To make a level for Team Fortress 2 which used a control point format unlike any other. Instead of the linear tug-of-war style, each team can capture any point at any time once each one is owned by some one. (in other words, there are no neutral points left) There's a total of 4 points which allows for players to choose their approach. This lowers the chance of a match playing the same as the previous.
This was also to reuse roughly an old layout of a map I made for Quake 3 a long time ago. This layout was previously tested and was found to give players at least 2 approaches to each room.
The map is mostly indoors, something not done frequently with many Team Fortress 2. Changes to be made in future versions will be signs that give a clearer indication to the location of each point. Other changes are to be determined upon beta testing.
Directions for downloading: place both files from the zip into C:\Program Files\Steam\steamapps\[YOUR USERNAME]\team fortress 2\tf\maps