CP_techside

(Scroll to the bottom for download link)

Screenshots



Goal

To make a level for Team Fortress 2 which used a control point format unlike any other. Instead of the linear tug-of-war style, each team can capture any point at any time once each one is owned by some one. (in other words, there are no neutral points left) There's a total of 4 points which allows for players to choose their approach. This lowers the chance of a match playing the same as the previous.

This was also to reuse roughly an old layout of a map I made for Quake 3 a long time ago. This layout was previously tested and was found to give players at least 2 approaches to each room.

Aesthetics and Background

The map is mostly indoors, something not done frequently with many Team Fortress 2. Changes to be made in future versions will be signs that give a clearer indication to the location of each point. Other changes are to be determined upon beta testing.

DOWNLOAD
(cp_techside_b1)

Directions for downloading: place both files from the zip into C:\Program Files\Steam\steamapps\[YOUR USERNAME]\team fortress 2\tf\maps